Current list of rules determined by NAP 12
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GENERAL CHAT AND RESPECT: Insults, belittling, or provocative language aimed at individuals in general or state chats are strictly prohibited. (Penalty: 3-day NAP ban/exclusion)
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FAMILY AND NATIONAL VALUES: Profanity or disrespect towards religious values, national values, or family will absolutely not be tolerated. (Penalty: 7-day NAP ban/exclusion and mandatory expulsion from the alliance)
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RACISM AND DISCRIMINATION: Hate speech and discrimination targeting religion, language, race, or gender are prohibited. (Penalty: 7-day NAP ban/exclusion; permanent blacklist upon repeat offense)
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POLITICS BAN: Engaging in political propaganda or starting political arguments in general chat channels is prohibited. (Penalty: 1-day ban)
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RESOURCE TILE ATTACKS: Attacking resource tiles where NAP 12 members are gathering is strictly prohibited. (Penalty: Compensation equal to 2x the stolen resources + 2-day NAP ban)
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RESOURCE STEALING (TILE STEALING): Sending troops to a resource tile that another player is already heading towards or gathering from is prohibited. (Penalty: Immediate evacuation of the tile and handing it over to the rightful player)
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CITY ATTACKS (ZEROING): Attacking a NAP 12 member's city without a valid justification and council approval is prohibited. (Penalty: Full compensation for damages + 5-day NAP ban for the attacker)
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TERRITORY INFRINGEMENT: Building flags, towers, or fortresses inside the territory of another NAP 12 alliance without permission is prohibited. (Penalty: Immediate demolition of the structure)
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MANDATORY COMPENSATION: Any player who damages another party by violating these rules is obligated to pay the determined compensation. (Penalty: Players who refuse to pay will be expelled from their alliance and declared a permanent FFA target)
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FACILITIES AND CITY STATUS: Facilities/structures are no longer open to attack; they must be distributed among alliances according to their rank. Attacks on cities remain strictly prohibited. (Penalty: Compensation for damages + 1-day NAP ban)
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KILL EVENT (KE) RULES: NAP 12 members are forbidden from attacking each other during Kill Events; combat is only allowed against non-NAP members or within designated FFA (Free-For-All) zones. (Penalty: 7-day NAP ban based on the extent of damage)
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REFUGEE PLAYER ACCEPTANCE: Harboring players who switch alliances to escape penalties after violating rules is prohibited. (Penalty: Expulsion of the player; the receiving alliance will be directly suspended from NAP protection until the ruling is enforced)
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PLAYER POACHING: Unreasonably soliciting or provoking active players of another NAP 12 alliance to transfer to one's own alliance is prohibited. (Penalty: 1-day NAP ban)
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PROOF REQUIREMENT: Screenshots or video evidence are strictly required for all violation claims. (Unsubstantiated claims will not be processed)
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VOTING MAJORITY: A simple majority of at least 7/12 votes within the NAP 12 group is required to adopt new rules or modify existing ones.
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EMERGENCY AND WAR INITIATIVE: During cross-server wars (SvS / KvK etc.), alliance leaders may take immediate war initiative for urgent maneuvers, subject to a post-event vote; once the crisis passes, the situation will be submitted to the council for a vote requiring a 7/12 majority.
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VOTING DURATION AND REPEATS: The duration of each vote is 2 hours. If a simple majority of 7 votes is not reached at the end of 2 hours, the vote may be repeated for an 8-hour period; alliances that do not vote will be counted as abstaining.
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REPRESENTATION RIGHTS: A maximum of 2 representatives per alliance may be present in the chat group, but each alliance holds only 1 vote.
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SHARED MANAGEMENT REPRESENTATION: Alliances managed by the same leadership group may be represented by the same delegates.
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OBSERVER R4 PARTICIPATION: For alliances represented by the same delegates, 1 additional R4 observer per alliance may be added to relay NAP decisions to their respective alliances.
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INTER-STATE MIGRATION AND SPYING: Once inter-state migration opens, players found acting as spies for other states or working in their interests will be permanently banned.
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RANKING CHANGES AND NAP PROTECTION: Alliances that drop out of the top 12 lose their NAP protection. Any new alliance entering the top 12 becomes subject to NAP 12 rules from the moment they qualify.
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EVENT TIMING ANNOUNCEMENT AND PLANNING: To prevent resource conflicts during server-wide kingdom and gathering events, alliances must declare their event schedules and gathering zones in advance in the group.
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ACADEMY PROTECTION AND LIMITS: Academies of alliances outside the NAP 12 remain under NAP protection as long as they are officially affiliated with a main NAP alliance. The top 2 alliances may have up to 3 academies each, while all other NAP alliances may have a maximum of 1 academy each.
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ACADEMY TRANSITION AND WAITING PERIOD: If an academy of a NAP member decides to become the academy of another alliance, it must undergo a 1-week waiting period during which it will not hold NAP protection.
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STATE INTERESTS AND INTEGRITY: No alliance may directly act against the overall interests of the state. (Penalty: Any alliance acting against state interests will be directly removed from NAP protection by NAP 12 council decision)
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PENALTY LOGGING AND TRANSPARENCY: All issued penalties will be logged on a public document accessible to everyone. The start and end dates of all penalties will also be recorded.
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BINDING NATURE OF RULES AND ENFORCEMENT: These rules establish permanent penalties and binding quorums; once accepted, no further votes will be held when these violations occur, and immediate execution of the designated penalty is expected. Individuals who fail to enforce the penalty or comply with sanctions will face the direct consequences outlined in these rules.